000 | 01341nam a22002298i 4500 | ||
---|---|---|---|
999 |
_c176077 _d176067 |
||
001 | BDZ0045616756 | ||
003 | StDuBDS | ||
005 | 20220513130417.0 | ||
008 | 210610s2021 enk 000|f|eng|d | ||
020 |
_a9781529401158 (pbk.) : _c£12.99 |
||
040 |
_aStDuBDS _beng _cStDuBDS _dStDuBDSZ _erda |
||
050 | 4 | _aPR6111.I43 | |
072 | 7 |
_aCRM _2ukslc |
|
082 | 0 | 4 |
_aF KIE _223 |
100 | 1 |
_aKiernan, Olivia, _eauthor. _920029 |
|
245 | 1 | 4 |
_aThe murder box / _cOlivia Kiernan. |
300 |
_a336 pages ; _c24 cm. |
||
490 | 1 | _aFrankie Sheehan | |
520 | 8 | _aAt first, Detective Chief Superintendent Frankie Sheehan believes the murder mystery game sent to her office is a birthday gift from one of her colleagues. But when Frankie studies the game's contents, she notices a striking resemblance between the 'murder victim' and missing 22-year-old Lydia Callin. As Frankie and her team investigate, a series of grisly crimes connected to the game are discovered across Dublin city and Lydia's involvement with a shadowy network of murder mystery players becomes clear. On the hunt for Lydia's murderer, Frankie is drawn more deeply into the game. Every successful move brings her closer to the killer. But the real question is not what happens should she lose, but what happens if she wins. | |
830 | 0 |
_aFrankie Sheehan. _920030 |
|
942 | _2ddc |