000 | 01223nam a22002058i 4500 | ||
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999 |
_c176355 _d176345 |
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001 | BDZ0049510599 | ||
003 | StDuBDS | ||
005 | 20230331140250.0 | ||
008 | 220321s2022 enk 000|f|eng|d | ||
020 |
_a9781784744656 (pbk.) : _c£12.99 |
||
040 |
_aStDuBDS _beng _cStDuBDS _dStDuBDSZ _erda |
||
050 | 4 | _aPS3626.E95 | |
072 | 7 |
_aGNR _2ukslc |
|
082 | 0 | 4 |
_aF ZEV _223 |
100 | 1 |
_aZevin, Gabrielle, _eauthor. _93320 |
|
245 | 1 | 0 |
_aTomorrow, and tomorrow, and tomorrow / _cGabrielle Zevin. |
300 |
_a416 pages ; _c24 cm |
||
520 | 8 | _aTwo kids meet in a hospital gaming room in 1987. One is visiting her sister, the other is recovering from a car crash. The days and months are long there. Their love of video games becomes a shared world - of joy, escape and fierce competition. But all too soon that time is over, fades from view. When the pair spot each other eight years later in a crowded train station, they are catapulted back to that moment. The spark is immediate, and together they get to work on what they love - making games to delight, challenge and immerse players, finding an intimacy in digital worlds that eludes them in their real lives. Their collaborations make them superstars. | |
942 | _2ddc |