000 | 01037nam a22002418i 4500 | ||
---|---|---|---|
999 |
_c176501 _d176491 |
||
001 | BDZ0050163654 | ||
003 | StDuBDS | ||
005 | 20231004102408.0 | ||
008 | 220518s2022 enk d 000|f|eng|d | ||
020 |
_a9781782269595 (pbk.) : _c£8.99 |
||
040 |
_aStDuBDS _beng _cStDuBDS _dStDuBDSZ _erda |
||
072 | 7 |
_aFT _2ukslc |
|
072 | 7 |
_aYSF _2ukslc |
|
082 | 0 | 4 |
_a823.92 _223 |
100 | 1 |
_aSullivan, M. J., _eauthor. _920870 |
|
245 | 1 | 0 |
_aRise of the raid mob / _cM.J. Sullivan. |
263 | _a202207 | ||
300 |
_a352 pages ; _c20 cm. |
||
490 | 1 |
_aGame over ; _v1 |
|
520 | 8 | _aJack, Megan, Ayo and Cameron are the Raid Mob: four teenage misfits whose lifelong friendship involves obsessing over old films, surviving school bullies - and secretly being four of the best gamers on the entire planet. When the release of radical VR technology draws them deeper than ever into Distant Dawn, the Raid Mob's precious online anonymity is shattered. Now they've got everyone's attention. | |
830 | 0 |
_aGame over ; _v1. _920871 |
|
942 | _2ddc |